Nintendo finally makes VR possible in the Nintendo way

Despite the numerous innovations he has been responsible for over the last three decades, Nintendo has become notoriously slow to adopt certain trends. After all, the company was the last to seriously engage in online gaming, and it seemed that this would be the case with virtual reality as well – the announcement of Labo VR, the fourth kit in its growing line of DIY games. Play / toy, triggered. such a surprise. While not as advanced as a real VR headset, the Labo VR is the most compelling Labo kit, though your enjoyment depends on your own creativity.

Like the previous three Labo packages from Nintendo, the VR kit has its own playing card and a selection of cardboard boxes, stickers, rubber bands and other craft materials that can be used to assemble the various Toy-Cons. The full suite of projects includes Blaster, Bird, Camera, Elephant and Wind Pedal, as well as a range of VR goggles that work with other peripherals. The glasses are the key to the experience. They house the switch console and slot in almost every other toy-cons, so you can play the corresponding minigames in VR (though each activity also supports the option of being played in 2D).

Of course, the Labo VR Kit offers a more limited virtual reality experience than conventional VR headsets without additional cameras or input devices. Even so, the head tracking in our time felt accurate and appealing with the kit, and all the mini-games we played took advantage of the 360-degree view VR glasses offer. If something becomes imprudent, you can recalibrate the switch by removing it from the goggles, placing it on a flat surface, and pressing an on-screen button.

Each of the five new Toy-Cons works with a different pair of activities. We had only tried a handful of them in our practical time with the kit, but the mini-games we played seemed to be suffering from the same problem as the Variety kit. They did not seem to offer much depth, so it’s hard to imagine spending more than a few minutes with them. The games were amusing and the Toy-Cons should be shared between the players. Your mileage will therefore vary if you have family members or other relatives to share this experience. The blaster offered the most traditional gaming experience – a simple on-rail light-gun game in which you shoot an army of adorable aliens who have invaded a city. The blaster is also used to play a secondary, competitive minigame, which is essentially a VR version of Hungry, Hungry Hippos, in which two players compete against each other to feed the hippopotamus.

Another highlight was Bird, where the players are in search of young animals in search of young animals. With the Camera Toy-Con, you can take pictures of marine life in a simple underwater photography game, while the elephant offers the most unexpected activities – an art program that lets you draw 3D artworks by maneuvering the trunk. However, due to the limited range of motion of the hull, this particular activity was the least responsive of all we had tried. The most memorable sensory experience, however, comes from the wind pedal. Like the Toy-Con pedal from the Labo vehicle kit, this peripheral device rests on the ground, but when you press it down, a fan swings up and blows air into your face. The goal of the minigame is to depress the pedal at the right time to jump a frog over piles of balls fired by clockwork bears. The game itself is a rudimentary time challenge, but when you look up into the sky it was a trippy feeling as you feel the flow of air against your face.

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