Oculus – Quest All-in-one VR Gaming Headset – 64GB – Black


Oculus Quest reached the heart of the PCVR experience in an all-in-one portable wireless device. If you read claims that the search changes the rules of the game, don’t overdo it. This is the first part of VR’s future, period.

Apart from Google Cardboard, this is my first virtual reality experience. Although I was initially impressed by the 3DoF (3 degrees of freedom) of early mobile virtual reality (cardboard), I quickly lost interest because its movement does not replicate in 3D space. I have been tracking the PCVR room for years, but I didn’t want to invest in the hardware, nor did I have the free space to make the typical PCVR configuration (PC, external tracking cameras, etc.). When I heard about the search, I was curious, but I wasn’t sure how well a Snapdragon 835 could do compared to a complete gaming PC.

Let me start first and present all the negative aspects with the device. No offense Mark, but I wish the device wasn’t linked to Facebook. You must have complete confidence in a company that needs cameras and a microphone to operate a device. Fortunately, I trust John Carmack and the Oculus team. The truth is that this device may not have reached the market so quickly if it had not taken into account the support and forecast of Facebook. Fortunately, you don’t have to use your Facebook account, it’s optional. Apart from privacy concerns, the optimal point (focus area) is small, especially vertical. Adjusting the headphones to get a clear image initially takes a few tries, but I found it easier to dial over time. Oculus also has customization aids in the headphones to help you create the search for the first time, but you can also run it at any time. The Quest has a manual IPD setting, which is necessary to obtain an optimal image and reduce fatigue. The device is a bit heavy in the front and the straps are quite rigid, which sometimes leads to uncomfortable comfort. Often, I can simply reposition the search for an acceptable level of comfort, but I wish the straps had pads to balance the pressure on the back of the head that is needed to balance the front weight. It’s not the end of the world and you don’t have to put a counterweight on your back, even if the Internet tells you. The included facial interface (foam piece that cushions your face) is very comfortable and the spacer for the glasses does not seem to significantly reduce the field of vision. The speakers are integrated into the Quest stands and offer a surprisingly rich sound. Oculus also offers independent earplugs from left to right, but Quest supports standard headphones if you prefer.

One of the main components that make Quest unique is the information tracking system. This means that the tracking cameras are connected to the headphones and not only track the surroundings, but also the touch controllers. With Oculus, you can even explore these wide-angle cameras in a step mode that is used to configure your Guardian area. I was probably more impressed with the creation and administration of these areas through the search, since without them, virtual reality would not be an initiator. Within 10 seconds of completing the mission, I can draw a new Guardian border and use the device safely in a new room without worrying about hitting a wall. In my experience, The Guardian works perfectly and has saved me from inserting a controller into my TV. I have discovered that the key is to draw the edge a few inches away or in front of the wall / object that you want to avoid and make sure that the Guardian jumps before his head cuts the plane of a stationary wall. That seems obvious, but I hope someone who reads this will take the necessary precautions! With the latest update, you can even adjust the sensitivity to further customize the behavior of the Guardian system. At first I had some tracking problems with the system, which was to be expected considering what Oculus wanted to achieve with 4 cameras and a mobile processor. The Oculus team solved the problem through machine learning and now the follow-up is solid for me. The controllers even seem to be closely followed out of sight of the camera (using the IMU and telemetry that have been collected since its launch), which is surprising. 

Speaking of games, Quest has a good startup library to choose from. The only limitation is that most games are essentially ports. It’s overwhelming for me that they can carry and run PC-VR games, but I can understand why Rift veterans may be disappointed with the selection. This speaks of a problem with virtual reality in general, not just search. Also, not all games are cross-purchase, although they are in Rift and Quest. I understand the reasoning behind this, since some games are not direct ports, but have been optimized for wireless missions and 6DoF. Anyway, it is good to have the flexibility to play a game in Rift or Quest for both owners. If you still don’t know virtual reality, this is not a problem and there is a good selection of virtual reality experiences to choose from. The graphics are fair at this time, but they will improve as developers learn to work within the limits of Quest. A device like Quest is exactly what the virtual reality community needs to promote wider adoption, which leads to better quality and choice of games. There is a lot of space on the memory side, with a lot of experience below 1 GB and larger games with an average of 2-3 GB.


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