Are you looking for a new gaming headset? Our gaming headset professionals purchased, tested, rated the top 14 best hearing aids available in 2020, and subjected them to a rigorous series of tests to find the best. We spend hundreds and hundreds of hours with these products, playing games, listening to music, making voice calls to record sound points, ease of use and how comfortable each one is. Our expert recommendations can help you find the perfect gaming headset for your needs and budget.
Sennheiser GAME ONE
Wired/Wireless?: Wired | Ear Cup Fabric: Velvet
Great audio quality
GAME ONE by Sennheiser is one of our favorite headphones and deserves an Editor’s Choice Award. It contains some of the best sounds we’ve seen so far, providing extremely clear conversation from other players and making music and sound effects in-game unusual. It is ideal for listening to games with a rich lyrical soundtrack and accurately transmitting the location of sounds within the game. GAME ONE is very easy to use and very intuitive, while being very comfortable and keeping your ears beautiful and happy even after marathon sessions. Open-back ear cushions give you plenty of ventilation and keep you from sweating even when playing in the warmest room. However, the open back design gives it a slightly more airy tone that some people won’t like and won’t prevent any background noise in the room you’re playing in. If this is the case, you can always think of GAME ZERO, an almost identical gaming headset that has a closed cap as it circulates a bit of ventilation to cancel out the surrounding noise. GAME ONE is also on the more expensive side, which could put it out of budget for an appropriate number of players. Regardless, GAME ONE is our favorite headphone we’ve seen so far and we highly recommend it.
Kingston HyperX Cloud II
Wired/Wireless?: Wired | Ear Cup Fabric: Leatherette (additional velour set included)
Great mic and sound quality
Hard to mute quickly
No mic sidetone
If Sennheiser’s high price gives you a sticky shock, then you should consider Kingston’s HyperX Cloud II. These headphones are great value, offer the most noise for money, end just behind GAME ONE, and sell for a much lower price. It is one of the most comfortable headphones we’ve seen, with the vast majority of testers more than happy to wear it for 10 hours or more. It has powerful sound and microphone quality and you definitely won’t be disappointed. Frankly, we struggle to find things to complain about with this product. Our biggest grip is that the included controls are slightly less intuitive and more difficult to use than some other headphones. The mute key works on the smaller side, so it can be difficult to activate quickly, which is a handy feature if you’re trying to prevent your peers from hearing every interruption while playing. If you’re looking for a great all-in-one headset while trying to save some money, HyperX Cloud II is hard to beat.
SteelSeries Arctis 7
Wired/Wireless?: Wireless | Ear Cup Fabric: Microfiber Mesh
Good sound quality
Mic quality is so-so
Are you ready to cut the rope and do a wireless jump? Of all the wireless models we’ve tested, SteelSeries Arctis 7 is our absolute favorite. Most of our rulers have found that Arctis 7 is quite comfortable overall, although we have found the suit to be somewhat geared towards those with larger heads. It is more convenient and easier to use than many others, due to its cable-free nature. Unfortunately, neither the sound quality nor the microphone are impressive, as they are just below the best wired models. This is especially noticeable when it comes to music, with midrange and louder tones, especially muddy and much less clear than we wanted. This headset is also on the more expensive side, with cheaper wired models and a much better record as it pushes less wireless. However, Arctis 7 is the handset we would choose if we had a wireless model.
Razer Kraken 7.1 V2 has just been overlooked by winning the Editors’ Choice Award, an excellent speaker. It has prosperous bass and excellent sound quality. It is also very comfortable to use, even for marathon gaming sessions. Right after completing Sennheiser GAME ONE in terms of overall score, it is undeniable that Razer Kraken 7.1 V2 is a great product. It boasts exceptional sound quality, providing good balanced sound with rich bass that is even the most epic of Hans Zimmer’s music. Our rulers also found these headphones to be very comfortable, even unfortunately long periods of time, Kraken could not claim one of the best places due to its excellent performance in microphone quality ratings. We also miss the presence of headphone or cable controls, making it less convenient and easier to use than many other products we’ve tested. We don’t necessarily think of these failures as a deciding factor, but we generally recommend other models on this model unless you give high priority to sound quality.
Why Trust Us
We’ve done extensive research, combining it with other reviews and user experiences to determine which headphones have the best shot for the best crowning. Here at Sethgame, we buy all the products we review at normal prices and refuse to accept free or discounted products from manufacturers, so you can be absolutely sure that we are not excited about the financial incentives to choose one product over another. To test the gaming headsets, we used Austin Palmer and David Wise. They both have extensive experience testing technical tools and products and spend a lot of time playing video games. Austin is a particularly enthusiastic gamer, having played video games extensively for nearly three decades on most, if not all, major and major control systems. Of all these games, computer games are your favorites, as the vast majority of your free time is spent achieving 100%, climbing the leaderboard, or following the toughest content and challenges that each game presents. Throughout all of that, he spent a lot of time on gaming headsets, coordinating raids, leading dungeons, or even hanging around in voice chat with his friends, giving him a lot of experience and insight into what makes headsets great. We had a plate of different users with different head shapes, we tested each earbud to estimate and record the comfort level of each, then average their results to determine the results. We spend hours listening to other players’ music and voices and in-game sound effects with each speaker to judge sound quality, in addition to other players evaluating the quality and tone of our voice captured by each product’s microphone . Finally, we also take a look at the different features and capabilities that these gaming products should make easier and more enjoyable to use.
Testing and Analysis
We spent countless hours testing and comparing the performance of each product in the game, and dividing the tests into four weighted test metrics: ease of use, comfort, sound, and microphone. Each of these metrics was weighted based on their importance to overall performance, and points were determined based on the results of a variety of face-to-face tests on each metric.
Value Although GAME ONE by Sennheiser ranked first overall out of all the headphones we’ve tested, this premium performance also comes together at a great price, maybe a little more than most people would like to spend on one of these. products. Our Best Buy Award HyperX Cloud II is as good as the GAME ONE game, and it’s actually a lot more comfortable to use, but the sound quality and microphone are a little bit lower. However, it has a much lower price list than GAME ONE. If you’re still out of your budget, HyperX Cloud Stinger is a great choice, as retailers sell half of what Cloud II offers and offer a solid cross-offer in all of our tests, making it our best option when you buy on a smaller budget. If you don’t want to spend a lot of money, you’re likely to stick with corded headsets, since wireless models tend to be much more expensive.
By far the most important body of evidence for our review, comfort is king when it comes to these products, rather than sound quality or the microphone, which accounts for 40% of the total score. To organize these earphones, we had an age and mixed sex group with each earpiece whenever it was comfortable, up to a full day of work, then take into account their opinions and general observations. In addition, we also did a direct comparison of each product’s head pads and headbands, side by side, to see which one is more comfortable and why. Finally, we also noted if any of them were particularly sweating during use and if uncomfortable pressure points were created by wearing glasses with each earpiece. Although we went out of our way to find the most comfortable earbuds for most people, there is nothing to compare to the earbuds experience before buying or at least buying from a retailer with a liberal return policy to give you the option of return them if it is not comfortable for your head and ears.
Overall, it took first place with a score of 8 out of 10, HyperX Cloud II and Razer Kraken 7.1 V2 are our favorites when it comes to comfort. This pair of gaming headphone is usually recorded at the top of our list of rules and can be easily used for 8-10 hours with no problems, even for those with bigger ears. Cloud II has a leather padded headband that does a good job of keeping it secure over your head without putting undue pressure on your head. We thought it was good to use Cloud II with glasses and we had no complaints about its weight, as it is one of the lightest headphones. The oval shaped ear pads are very wide, about 1.5 inches wide and just over 2.5 inches inside, more than enough room for our two largest ears. Additionally, Cloud II comes with two sets of semi-soft interchangeable foam ear cushions: one set of leather and one set of velvet, allowing you to customize the fit and style to suit your personal preferences.
The Kraken leather strap is more suitable for most people than Cloud II, but this doesn’t seem to affect its results much. Most of our testers were more than happy to use this product throughout the day, but few started to feel uncomfortable after just three to four hours. Kraken leather pads are slightly larger than HyperX Cloud II and we found Kraken to be slightly softer. The included round pads have more than enough room for all of our rulers, but you do have the option to purchase larger oval cups separately if you want the more roomy option you can get. However, we have found that warm shoe fit and less breathable leather make Kraken sweatier than Cloud II when playing in warmer conditions. Kraken is also a bit heavier than Cloud II, about an ounce, but this doesn’t show.
After an exceptionally comfortable duo of the top two earphones, Sennheiser GAME ONE, Logitech G332, and G933 Artemis Spectrum scored 7 out of 10 for being almost comfortable, but not on par with Cloud II or Kraken. Logitech G332, G933 Artemis Spectrum, and Sennheiser GAME ONE followed in regards to comfort, as they each scored 7 out of 10 from our Referee panel. GAME ONE got a little mixed response, as most of our judges were more than happy to use these headphones for an extended gaming session. However, there were some testers who didn’t like the stricter relevance of GAME ONE, and found it very uncomfortable to continue after just 30 to 60 minutes. In addition to the differing opinions on fitness, everyone agreed that the velvet earphones felt wonderful and provided plenty of space. Additionally, the open back design allowed for significantly more ventilation and prevented excessive sweating, even when the temperature rose above 80 degrees Fahrenheit.
Artemis Spectrum suffered the opposite problem from GAME ONE as there was a more fluid fit flanked by volatility. This wireless earbud will not fall out, but it will definitely move quite a bit and will likely fall out of your ears if you turn your head quickly or make any other sudden movements. Both the headband and headphones have a microfiber mesh fabric over the padding, which is slightly more solid than other headphones but surprisingly comfortable. However, it is one of the heavy gaming headsets we’ve seen, but its weight wasn’t too stressful.
Logitech G332 differs from Spectrum and GAME ONE in that it has leather headbands and ear muffs compared to velvet or microfiber mesh, but our rulers have been using it for an entire day, except for someone who can only wear it for 4 hours more or less. The size is roughly average, so it can be a little warm if you have a bigger head. The pads on Logitech G332 are slightly softer than Spectrum and GAME ONE, but are generally smaller than Artemis Spectrum. GAME ONE pads are longer than Logitech G332, but Logitech G332 is slightly wider.
Next up, HyperX Cloud Stinger, Sennheiser GSP 600, Razer Nari Ultimate, Cloud Revolver S, SteelSeries Arctis 7, and Corsair HS50 scored 6 out of 10 for a good rest.
Our Cloud Stinger board split: half was used well for an entire day of work, while the other half exceeded 4-5 hours. The leather padded headband and semi-soft earphones were not bothered by any of our rulers when they put the earphones on for the first time, but after a while, they started to notice some discomfort and felt the need to adjust the earphones from time to time because they became increasingly uncomfortable.
Cloud Stinger fell into the middle of the packaging to rest. Best suited for gaming sessions on the shorter side. Credit: Jenna Amirma. The Stinger pads are quite large, with more than enough space for most people, but few of our judges were not fans of physical fitness and did not want to wear these headphones for long periods.
Initially, we were heavily excluded from the exclusive Cloud Revolver S headband design, believing it to be one of the least comfortable earphones in the entire collection. Admittedly, the self-adjusting headband seems to put a lot of weight on the headphones on the jaw, but it’s not comfortable to wear, even at an above-average weight. However, this may not apply if you have a smaller head, because most of the younger judges did not find this product comfortable enough to wear for more than four hours.
Arctis 7 triggered a more divided response than ours, whether people love it completely or find it unbearable. The headband is adjusted by an elastic band, which makes the range of the various heads fit comfortably much narrower. The new edition of these headphones redesigned the strap, making it a little more than a “U” shape, making it more comfortable for users with larger headphones. Unfortunately, some testers with smaller heads like the older version of Arctis aren’t fans of the newer models, as they found that the ear pads put too much pressure on their jaws, making them feel uncomfortable.
The earphones are roughly average size, but we found that the rubber band caused most of our labs to drop this wireless earphone 5 to 6 hours after wearing it, noting that the pressure in the bottom of their ears was the main cause of his discomfort.
The updated version is a little more complicated than its predecessor, but it was not enough to make a big difference in our judicial opinions. It’s also a little lighter: 12.25 oz. For 12.5 ounces. – Barely noticeable.
The Corsair HS50 is less flexible than the Arctis 7, similar to the Cloud Stinger, but fewer members of our test group continued throughout the day using the HS50. The pads have semi-rigid and semi-rigid padding that is very wide and long, but not too deep. Some of our judges noticed that their ears were connected to the amp board, causing them to give up pirate after 2-3 hours or so.
The Sennheiser GSP 600 also had relatively mixed results, as some of our testers found it small on the small side, severely restricting their heads and ears. The pads have a relatively firm padding, covered with a material that resembles tan skin that cools the skin, and the shape of our ear, an asymmetrical oval. The headband is covered in a decent liner mesh fabric, but it adjusts slightly on the warm side. Generally, our labs can use this for a full 8 hours without filing a complaint, or they can handle it for just an hour or two, and no one is in the way.
Razer’s Nari Ultimate received a similar response, but for exactly the opposite reasons. This headphone looks huge compared to Nari Ultimate. She has a giant giant ear that is approximately 2.5 “long and 2.25” wide, with a soft padding covered in fine fibers. They also have a refreshing gel, which prevents your ears from getting hot after long periods, but it didn’t work as well as we had hoped. The self-adjusting mechanism in the headband is fine, although it is adequate and more flexible, making Razer Nari vulnerable to falling if he suddenly moves or reclines.
After this set, Corsair Void Pro RGB, Logitech G635, and beyerdynamic MMX 300 5 out of 10 deserved modest levels of comfort. Void Pro RGB has a very large headband, so much so that it practically prevents someone with a small head. Void Pro had testers with other headphones in larger settings at their tightest settings, and the headphones remain loose, to the point of easily falling off with moderate movement. However, the headphones are quite spacious, although there is a small pressure point towards the top of the ear.
The Beyerdynamic MMX 300 presses the head so hard that the headband is barely noticeable, but this also prevented a lot of our labs from wearing it for a long time. Velvet earmuffs look great against the skin, but most of us were made with Beyerdynamic MMX 300 after 3 hours maximum.
Logitech G635 generally received a faded response from our labs, as no one wanted to use it for more than four or five hours at a time. These headphones fit slightly on the warm side, although they are more flexible than the Beyerdynamic MMX 300. The microfiber mesh pads have an adequate amount of space, and the padding is on the firmer side. Overall, we found that anyone with larger headphones or who prefers their headphones to be a bit more flexible would not be a fan of the Logitech G635.
Next, we proceed to evaluate the sound quality of each earphone, which is responsible for 30% of the total points of each earphone. In addition to evaluating our ability to hear our teammates speak, the sound effects in the game, and how the music sounds, we have also done some standardized audio tests that evaluated everything from bass quality to how well we could determine the position of the noise with each speaker. In addition, we also judge how well each gaming headset blocks surrounding noise. After all our testing, there was a headset on top of the rest.
Razer Kraken, who scored the highest in the entire group, has achieved unmatched performance in terms of sound quality, ranking 9 out of 10 for outstanding performance. These headphones do a great job with sound, as the sounds from other players are exceptionally clear and understandable, not as clear as Sennheiser GAME ONE or HyperX Cloud II.
However, while Kraken’s performance with sound is impressive in its own right, it’s the unmatched sound quality of these music headphones and the excellent localized sound and stellar phenomenon in the benchmark test we took to the top of this metric. . This earphone has very deep bass without any distortion, providing an incredibly immersive experience. The overall sound is perfectly balanced, with only slight focus on the low end in the mid and triple range. Our labs were able to accurately locate different noises almost always, whether it was quiet steps in a forest or hostile gunshots. Plus, it does a great job of reducing ambient noise levels, like a fan or other music.
Following Kraken’s outstanding performance, the Sennheiser GAME ONE, Sennheiser GSP 600, and beyerdynamic MMX 300 came with each getting 8 out of 10 due to their excellent audio qualities. These headphones distinguished themselves exceptionally well by portraying the voices of our teammates, and the conversation appeared in a clear, pure and full voice, almost as indistinguishable from having a face-to-face conversation, despite the fact that ONE and Beyerdynamic MMX 300 have A slight advantage over Sennheiser GSP 600 when it comes to sound. The Sennheiser GSP 600 is less clear and complete than the other two.
While this trio did not have a booming Kraken bass, all three provided an incredibly immersive experience listening to music or soundtracks for the game. All of these are very well balanced, with a slight focus on mid-range sounds, especially with the Sennheiser GSP 600. We especially liked that the GAME ONE had a lighter and more airy sound due to its open earphone design. However, this also means that GAME ONE allows for much higher ambient noise than Beyerdynamic MMX 300 or Sennheiser GSP 600 with closed back.
Sennheiser GSP 600 was the best at connecting our two testers to the in-game audio location, as it performed slightly better with quieter sounds, such as Footsteps, than louder, such as shooting. Sennheiser GSP 600 barely outperformed GAME ONE in our positional audio tests, but they were both slightly better than Beyerdynamic MMX 300. Our only two testimonials had an accuracy rate of around 50-60% by correctly identifying the source of the sound when using the MM Beyerdynamic MMX 300.
After that HyperX Cloud II, Cloud Stinger, Logitech G332, and Logitech G635 scored 7 out of 10 in our audio tests. Cloud II performed slightly better with audio streaming, and the Sennheiser quality matched when it became understandable and pure, but the sound wasn’t full-body or close to real life. Cloud Stinger performed slightly worse: The conversation was understandable but less engaging and realistic.
We found that the sound quality of HyperX Cloud II and Cloud Stinger is slightly better than Logitech G332 and Logitech G635. The sounds from other players were pretty straightforward and easy to understand with all of these headphones, but the Logitech models made the sounds sound more hollow and hollow.
Moving on to music and soundtrack testing, Cloud Stinger is our favorite of this group, offering balanced, high-fidelity sound, but still less immersive than Sennheiser or Kraken. Cloud II, Logitech G332 and 635 are behind Stinger in terms of music quality. Cloud II obstructs the fact that the bass and treble layers tend to remove midrange tones a bit, which generally results in a little audio loss, but still provides a very immersive experience.
Logitech G332 and Logitech G635 look remarkably similar, mid and triple tones are loud and clear, but bass is disappointingly weak. Cloud Stinger and Cloud II work hard to block out ambient noise, on par with Kraken. We estimate that these headphones reduce external noise by approximately 40-45%.
Logitech G332 and Logitech G635 are closed headphones, like Stinger and Cloud II, but they have not been shown to be completely effective in reducing external noise, only reducing them by 20-25%.
Razer Nari Ultimate, Corsair HS50, and Cloud Revolver S came next, they all deserved 6 out of 10 for their great performance in our sound quality test. All three passed our voice test as Nari Ultimate performed slightly better than Corsair and Cloud Revolver. The player at the other end of the streak was always very understandable since his voice was loud and clear, but there was little distortion as the sound sounded a bit flatter than when speaking face to face.
HS50 and Cloud Revolver S performed relatively better in our music test, with HS50 better than Cloud Revolver S. The midrange on Corsair HS50 is slightly weaker and can be removed a bit with bass and three times. Revolver S had the opposite problem, as the bass and treble layers were on the weaker side. Razer Nari is slightly worse than both as it is three times as serious. We have found Bass Fiery to be especially poor, but his haptic reactions do little to mask this weakness.
These gaming headsets did a great job of blocking external noise. Cloud Revolver is the best, followed by Nari Ultimate and then HS50. HS50 was also particularly poor in our directional sound tests, while Cloud Revolver and Nari Ultimate were exceptionally good, even Nari had matched Razer Kraken, obtaining the best scores for the entire group in these tests.
Offering average performance, Arctis 7, Corsair Void Pro RGB, and Logitech Artemis Spectrum, 5 out of 10 deserve uninspired results.
Overall, we weren’t particularly impressed by the performance of the Arctis 7 in our audio tests. We were even concerned that we might obtain and exchange a faulty model, but the results remained the same. The sound of our teammates sounded considerably less clear and much less realistic, as their voices sound completely hollow on the new release. We have noticed that there is also a little more parasitic fuss and a little outside noise.
However, when we listen to music we find the greatest contrast between the old and new versions. Unfortunately, the mid and third tones seem noticeably less sharp, though the bass sounds good. We were not impressed by the sound quality of the Artemis Spectrum or Void Pro, as our teammates’ voices turned extremely blank and echoed, and Void Pro added a gray tone that made their voices completely different from what they were. they did in real life. Both have relatively weak bass sound and haven’t done a particularly good job of blocking out ambient noise. However, it was very easy to locate the noise source with Artemis Spectrum, not much with Void Pro RGB.
For the next round of testing, we evaluated how well each speaker captured our sound, as well as how well background sounds or conversations were filtered. Overall, this trio of tests represents 20% of the total score for each product, with more concentrated scores than the sound quality tests.
Four headsets paired to get the highest score on this metric, with Sennheiser GAME ONE, Sennheiser GSP 600, beyerdynamic MMX 300, and HyperX Cloud Stinger getting 8 out of 10 from this group, and Beyerdynamic MMX 300, Sennheiser GSP 600, and GAME ONE being best microphone quality, low noise and almost identical voice recording to our real life test. However, this pair was not entirely perfect and both were overlooked by HyperX Cloud II, which created a registry that was fundamentally indistinguishable from speaking to the person in real life.
Cloud Stinger had a bit more noise compared to GAME ONE or beyerdynamic MMX 300. Also, it tended to overemphasize B and P and made our testers’ voice recordings flatter than they were personally. However, Cloud Stinger and beyerdynamic MMX 300 did their best to filter out non-verbal noise such as eating cookies, typing out loud, fan or conditioner in the background. GAME ONE and Sennheiser GSP 600 are fine on this, but people on the other end of the line will generally notice if we run a fan, even at a low level, or if we eat something.
However, the story changed dramatically if someone else was speaking in the background. Beyerdynamic MMX 300 will stream the entire conversation in the background, even if it’s within 10-15 feet, while people on the other side can only listen to the side conversation if it’s happening next to you when using Cloud Stinger, Sennheiser GSP 600, or GAME ONE .
HyperX Cloud II, Logitech G332, and Logitech G635 arrived shortly after Group One, as they each scored 7 points out of 10. As we discovered that Cloud Cloud did the best job on a voice transformation that seemed more realistic without any noise. gaming headset was pulled out due to the fact that it did its job very well, capturing the noise of anyone who spoke within 25 minutes of you, with the person on the other end of the line, managed to make the words chatter even if they were 20 or more of you. Cloud II does a decent job of filtering out background noise other than shipping, but these headphones can be a bit of a problem to use if other people are always talking at the same time as you play.
Neither Logitech G332 nor Logitech G635 chose our votes, as did Cloud II, although Logitech G635 is slightly better than Logitech G332. Logitech G635 has a little more noise and stability than Cloud II, and Logitech G332 has more. None of these three speakers is privately separate, but Logitech G332 and Logitech G635 slightly overstate the “t” sound compared to Cloud II.
We thought the Logitech G635 and Logitech G332 were slightly better than HyperX Cloud II in reducing distracting external noise, completely obscuring things like a fan or mechanical keyboard. However, all three fight to block foreign talks.
Next, HyperX Cloud Revolver S scored 6 out of 10 for solid microphone quality. The sound transmitted from these headphones came in handy, only to match the quality of the HyperX model, Cloud Stinger. There’s no noticeable hum or distortion, but it doesn’t seem like you’re having a face-to-face conversation with the person on the other end of the line. However, these headphones were just as bad as Cloud II, like capturing every parallel conversation in the room and broadcasting it loud and clear to the people you play with.
Then came a set of headphones, with Corsair HS50, Artemis Spectrum, Razer Kraken, Razer Nari Ultimate, and Arctis 7, all of which got 5 out of 10 for microphone quality halfway. We’ve found that Artemis does the best job of transmitting clear, understandable audio to people on the other end of voice chats, followed by Kraken, Nari Ultimate, and Arctis 7. It makes Artemis look completely normal with only a bare minimum, while that Kraken and Arctis have a little more noise and make Your voice a little less natural. Razer Nari does not contain tinnitus, but it makes your voice echo more than normal and slightly less in tone.
We were not impressed by the HS50’s performance, which gave it the lowest score in this set. He added a lot of background to the conversations and made the sounds seem one-dimensional and distant, from what the conversation should look like face to face. It blocks out background noise better than Arctis 7 or Razer Nari, leading similarly to Artemis or Kraken.
After finishing the back of the set, Corsair Void Pro RGB scored 4 out of 10 for opaque microphone quality. Corsair Void Pro does not sound at all, but it makes your voice very strange and distorted. Nor does this speaker affect us when it comes to filtering background noise or conversations, as it allows a lot of extra noise.
For our final evaluation of these products, we have evaluated and evaluated the suitability of operating each of these headphones, which represented 10% of the total points for these products. While there isn’t much difference between many of these products, there are a few that stand out from the rest when it comes to smooth operation.
With first place in the entire package, Artemis Spectrum was rated 8 out of 10, which is our favorite when it comes to ease of use. This wireless product has direct controls on the earphone itself, as well as controls included in the 3.5mm audio cable that you also have the option to use. It is very easy to mute the sound by raising the microphone to its fully upright position or pressing the mute button. Also, it had the option to enable and adjust a side microphone, although we were hoping it would have a detachable microphone. We also loved having the built-in storage for the wireless adapter.
After these first-class headphones, HyperX Cloud Revolver S, Cloud Stinger, Logitech G635, and Sennheiser GAME ONE 7 out of 10 deserved their robust ease of use. GAME ONE, Logitech G635, and Stinger have direct controls on the headphones, while Revolver has controls built into the audio cable, but all four devices are very easy to use. These wired headphones have more than the proper cable length, with Logitech G635 with the shortest cable at 9.35 ‘.
It’s easy to quickly mute GAME ONE and Cloud Stinger by lifting the microphone, while Revolver requires you to click a button on the built-in controls. Logitech G635 is better, as it allows you to mute the sound by pressing the button or lifting the microphone.
All four devices have a detachable cable, while Cloud II and Cloud Revolver S have a detachable microphone. None of these devices except Logitech G635 has the option to enable a side microphone, but the open back design of the GAME ONE headphones makes it superfluous.
After that, Razer Nari Ultimate, Sennheiser GSP 600, Corsair Void Pro, HyperX Cloud II, Logitech G332, and SteelSeries Arctis 7 scored 6 out of 10 for being easy to use, but lacked exceptional convenience features. All of these items have built-in microphone mute and volume control controls, with Nari, Sennheiser GSP 600, Corsair, Logitech G332, and Arctis 7 with headphones and Cloud II controls on the cable. Razer Nari Ultimate, Corsair, and Arctis 7 are all wireless and feature 5.05, 6.95, and 10-inch charging cables respectively.
Cloud II, Sennheiser GSP 600 and 332 are wired models with cables long enough that we never felt limitations and allowed us ample room to move around while playing. The cable is also detachable on this triple, with Cloud II it also has a detachable microphone.
Offering overall average performance, the Razer Kraken, Corsair HS50, and beyerdynamic MMX 300 came out 5 out of 10. Kraken lacks built-in audio controls, though it’s very easy to mute the sound. It also has a surprisingly short cable, less than half the length of some other models. The cable is inseparable, but it has a side microphone. The Beyerdynamic MMX 300 has line controls, a mute reduction switch, and an 8.6-inch cable. While the Corsair HS50 has controls on the earpiece and the microphone rises to mute (or press the button), the cable is shorter at 6.8 ‘. It does not have the ability to have a side microphone.